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crowdSPRING comments.
I was very interested in seeing what Jeremy wrote about his crowdSPRING experience.

I have to agree with a lot that Jeremy wrote. I am the designer that won (Brad) his contest. You do have to spell out everything and leave plenty of feedback to get the design you'd like. It's very tough not being face to face (or phone) and what can be said in probably minutes, takes a couple hours.

I have no formal education in graphic or web design. I just lost my job (as a sports & rec director) in January and I want to switch career paths. I use this site as getting "practical experience" and it keeps me a little busy. I have CS4 at home so I figured I should try to use it a little and make a little money on the side. I'm sure there are many people like me on the site but on occasion, you do see some designs from people who clearly aren't self taught like myself.

I also think that Jeremy was much more accomodating in his feedback during the design process because of his experience. Some people leave no feedback (ever!) and you sit there wondering, did they liked it? should I revise it? Jeremy gave me a walk through of what he needed.

For me, it's great. I got $200, Jeremy was nice enough to give me a couple books, and I get a little practice out of the deal.

I don't feel that serious designers have much to worry about. Jeremy posted a job for $200 and he probably got a $200 design out of the deal. You'll get what you pay for.

Thanks again Jeremy,
Brad (http://bradrempel.com)

Hi Jeremy,

Just a quick answer to your question, yep, this seems like a fair review to me.

Brad,

Sorry to learn of your job loss. I hope everything works out well.

Hey thanks again for the kind words Brad - you did a great job. I do feel badly for the other folks that didn't receive any money.

Can spec work be used to make a lot of money as a freelancer - yes...but so can playing the lottery. Neither option will probably get you far though. I won't go as far as to condemn spec work (I have a lot of friends that do, and I respect them), but I couldn't in good conscience recommend that aspiring designers go this route if they want to become successful - too many better options out there.

I am sure we'll be in touch Brad - I'm here to help you! Be well my friend.

Thanks for visiting David, I appreciate you taking a moment and commenting about the review. You know, I've heard from both sides of the spec work issue and while no one seems to be ecstatic about what I've written here, they've admitted that it probably was fair-minded.

Would I recommend this online, spec-work approach to most of the business owners I've worked with over the years? Probably not - requires too much typing, back and forth and upfront conceptualizing.

Again, thank you for your feedback - honored you visited the site, come back and see me soon.

This was a good, fair, complete review of a site and process that I've wondered about. A couple of projects I've worked on recently (I'm a web content writer) ended up with CrowdSpring-made logos, and they've been great. The developer who did the buying is himself a designer and was able to give very detailed, very specific instructions and feedback.

I often need small design jobs done, but am not sanguine about my ability to be as clear. I tend to go with "here's how we want viewers to feel and behave upon seeing it" explanations, which work just fine with words but probably make designers want to roll their eyes.

So I usually search out people I can work with more directly. I'd like to say, therefore, that the time involved in traveling to meetings, buying coffee, making courteous small talk, and even just in emailing around and getting "Nope -- sorry -- too busy" responses from colleagues can eat up more time than communicating with people at a distance.

Thanks for reporting this was a fair review Rebecca, I appreciate it - in the end I was just trying to be as objective as I could.

I think a lot of designers, as well as clients are going to struggle with this business model. If neither client nor designer is adept at communicating, projects can just tend to eat up a lot of time. The model isn't without merit, but I just see a lot of flaws in it.

Kind of a funny note, but clients have the "law of averages" advantage (designers don't) which suggests that if 50 designers crank out a logo, at least 1-2 might not be bad, no matter how poor the instructions are.

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